Today I learnt a bit of visual basic and programmed a simple game launcher
Now that we have this we should be able to easily distribute the game to alpha and beta testers for some online testing (when we have them). The launcher should also help keep everyone on the same version of the game client and prevent unwanted sharing
Paul and I are going to be working especially hard these next couple of weeks to create a tight, playable build. We are planning on submitting KR to the PAX Aus Indie Showcase, it’s our last hope of going to PAX this year but it requires the game be fun enough to impress the judges. God willing, we’ll have something other people can really enjoy very soon!