A few things moving along lately, We’ve got a new map in progress. If you remeber Kingdoms Collide you may see that this map is somewhat inspired by the old Survival maps. Looking over some old screenshots from those maps gave me the urge to quickly block together something similar in KR. ‘Powering up’ attacks now has an effect, this was in response to some feedback we got, people said
The sword is too hard to see against the background, I can’t tell which direction enemies are attacking from!
So now the sword will glow and have a charge up effect when performing attacks, making the incoming direction a lot more clear we hope!
Lastly, we’ve made some post processing filters which show the players health, the less health you have the more bloodied the screen will be and the more grey everything will look. Hopefully this takes peoples eyes off the HUD and leaves them free to focus on the game!
This weekend we’ll be taking the game to SwitchLAN in Melbourne for anyone who is willing to try out, so hopefully I’ll be posting again soon with some of the fun/notfun that goes on tomorrow!