Development Updates:

Swords +1

As I’ve been animating the player I’ve had the player holding a placeholder sword which looks considerable lighter than the majority of swords we intend to be in KR. This has been making animating confusing, in effect, forcing me to animate “wrong” in the belief that the player will look balanced when he’s holding a bigger sword. This got frustrating quickly, so instead of continuing I took a break from animating to quickly bash together a bigger sword, and here it is rendered in UDK;

bigger_sword_wip4

bigger_sword_wip1

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