Development Updates:

First multiplayer tests of early(glitchy) melee

Here’s a video of Paul and I testing the minimum playable implementation of the Kingdoms Rise attacking and blocking mechanics, replicated over a network.
There’s a lot of obvious bits of glitchiness here and there, but hopefully not for long, once this basic part of the combat is all polished and tweaked we can start getting the more interesting stuff in there too! =D

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