Development Updates:

Another blade

Yesterday was spent tweaking and exporting our 138 player animations from my 3D package into the unreal game engine. After all that tedious work I did something a bit more creative, I made a new blade which I’m calling Hawks Talon. It’s a hawk themed katana like sword, currently the longest one we have made.

hawk_ingame_3 hawk_ingame_1

My work from here involves making all the sword clanging and tinging sounds so Paul and I can stop having to sound those out as we play

hawk_blade_hipoly

 

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